Weapons
The weapons from Interlude are separated in nine categories besides the grades, and some of them are useful just for a few specific classes, because of the mastery skills, as you can see in this list:
- Blunts: These weapons are a very large arsenal, and there are weapons for fighters and magicians, so you must take a look on their P. Atk. and M. Atk. The fighter blunts have a low critical hit chance, so they are not such a good option in most fights, yet they are most used by Doomcryers, Maestros, Fortune Seekers, Phoenix Knights and Titans.
- Bows: They are the weapons with the highest physical damage, and their critical hit chance is very high too. Almost all classes needs them in the olympiad, but the only ones with the mastery bow skill are Ghost Sentinels, Moonlight Sentinels and the Sagittarius.
- Daggers: The knives, or daggers as we say in Lineage 2, have a low Physical Attack but a good critical hit chance and very fast attack speed to compensate it. Only Adventurers, Ghost Hunters and Wind Riders have their mastery skill, but some buffers like Dominators, Doomcryers and Hierophants uses them in the olympiad too.
- Dual Swords: These weapons aren’t for many classes, but some may use it to get the advantage of their Special Ability, which may be good in some ocasions. Despite that, only Spectral Dancers and Duelists are masters on dual swords and can make good damage with it.
- Fists: This is a exclusive kind of weapon for the Grand Khavataris, they are very powerful and most of them have very good Special Abilities that helps this class, like critical stun and health.
- Poles/Spears: Spears in the olympiad are weapons that we use only for some special skills, and unless you are a Dreadnought, it’s not worth using it for normal damage, because their attack speed is a little slow. They are used by Dreadnoughts, Fortune Seekers, Maestros and Titans.
- Swords: Like blunt weapons, there are swords for fighters and for magicians, so you must have a look at their P. Atk. and M. Atk. Fighter swords have a good critical hit chance, but are worth using only on tankers like Eva’s Templars, Hell Knights, Phoenix Knights, Shillien’s Templars and Sword Singers.
- Two Handed Blunts: There are two handed blunts for both fighters and magicians too, and since they don’t allow you to use a shield, because it needs both hands to be wielded, they have a bigger Physical Attack and Magical Attack than the one handeds. The fighter two handed blunts are used only by Fortune Seekers, Maestros and Titans.
- Two Handed Swords: Just like the blunts, they also have a bigger P. Atk. and M. Atk. than the one handeds, but they are useless for magic, so they are used only by Titans.
S Grade Weapons
S grade weapons are the stronger ones in the world of Lineage 2 Interlude and they may be obtained by raid bosses drop or dwarven craft. The quests for their recipes are Gather the Flames, starting with Vulcan in the Forge of the Gods and Relics of the Old Empire, starting with the Ghost of Aventurer, in the Imperial Tomb, while the weapon parts can be spoiled from many different monsters. Check all of their status and possible Special Abilities down below:
Angel Slayer
Arcana Mace
Dagger
Physical Attack: 246
Magical Attack: 132
Attack Speed: Very Fast
Possible Special Abilites (SA):
Critical Damage (Red 13)
HP Drain (Green 13)
Haste (Blue 13)
Blunt
Physical Attack: 225
Magical Attack: 175
Attack Speed: Fast
Possible Special Abilites (SA):
Acumen (Red 13)
MP Regeneration (Green 13)
Mana Up (Blue 13)
Basalt Battlehammer
Demon Splinter
Blunt
Physical Attack: 281
Magical Attack: 132
Attack Speed: Fast
Possible Special Abilites (SA):
HP Drain (Red 13)
Health (Green 13)
HP Regeneration (Blue 13)
Fists
Physical Attack: 342
Magical Attack: 132
Attack Speed: Normal
Possible Special Abilites (SA):
Focus (Red 13)
Health (Green 13)
Critical Stun (Blue 13)
Draconic Bow
Dragon Hunter Axe
Bow
Physical Attack: 581
Magical Attack: 132
Attack Speed: Slow
Possible Special Abilites (SA):
Cheap Shot (Red 13)
Focus (Green 13)
Critical Slow (Blue 13)
Two Handed Blunt
Physical Attack: 342
Magical Attack: 132
Attack Speed: Normal
Possible Special Abilites (SA):
HP Regeneration (Red 13)
Health (Green 13)
HP Drain (Blue 13)
Forgotten Blade
Heaven's Divider
Sword
Physical Attack: 281
Magical Attack: 132
Attack Speed: Fast
Possible Special Abilites (SA):
Haste (Red 13)
Health (Green 13)
Focus (Blue 13)
Two Handed Sword
Physical Attack: 342
Magical Attack: 132
Attack Speed: Normal
Possible Special Abilites (SA):
Haste (Red 13)
Health (Green 13)
Focus (Blue 13)
Imperial Staff
Saint Spear
Two Handed Blunt
Physical Attack: 274
Magical Attack: 193
Attack Speed: Normal
Possible Special Abilites (SA):
Empower (Red 13)
MP Regeneration (Green 13)
Magic Hold (Blue 13)
Pole/Spear
Physical Attack: 281
Magical Attack: 132
Attack Speed: Normal
Possible Special Abilites (SA):
Health (Red 13)
Guidance (Green 13)
Haste (Blue 13)
Shining Bow
Tallum Blade*Dark Legion's Edge
Bow
Physical Attack: 581
Magical Attack: 132
Attack Speed: Slow
Possible Special Abilites (SA):
Cheap Shot (Red 13)
Focus (Green 13)
Critical Slow (Blue 13)
Dual Swords
Physical Attack: 342
Magical Attack: 132
Attack Speed: Normal
Special Ability (SA) on +4:
+15% Maximum HP
+20% Maximum MP
+30% Maximum CP
Angel Slayer
Dagger
Physical Attack: 246
Magical Attack: 132
Attack Speed: Very Fast
Possible Special Abilites (SA):
Critical Damage (Red 13)
Hp Drain (Green 13)
Haste (Blue 13)
Arcana Mace
Blunt
Physical Attack: 225
Magical Attack: 175
Attack Speed: Fast
Possible Special Abilites (SA):
Acumen (Red 13)
MP Regeneration (Green 13)
Mana Up (Blue 13)
Basalt Battlehammer
Blunt
Physical Attack: 281
Magical Attack: 132
Attack Speed: Fast
Possible Special Abilites (SA):
HP Drain (Red 13)
Health (Green 13)
HP Regeneration (Blue 13)
Demon Splinter
Fists
Physical Attack: 342
Magical Attack: 132
Attack Speed: Normal
Possible Special Abilites (SA):
Focus (Red 13)
Health (Green 13)
Critical Stun (Blue 13)
Draconic Bow
Bow
Physical Attack: 581
Magical Attack: 132
Attack Speed: Slow
Possible Special Abilites (SA):
Cheap Shot (Red 13)
Focus (Green 13)
Critical Slow (Blue 13)
Dragon Hunter Axe
Two Handed Blunt
Physical Attack: 342
Magical Attack: 132
Attack Speed: Normal
Possible Special Abilites (SA):
HP Regeneration (Red 13)
Health (Green 13)
HP Drain (Blue 13)
Forgotten Blade
Sword
Physical Attack: 281
Magical Attack: 132
Attack Speed: Fast
Possible Special Abilites (SA):
Haste (Red 13)
Health (Green 13)
Focus (Blue 13)
Heaven's Divider
Two Handed Sword
Physical Attack: 342
Magical Attack: 132
Attack Speed: Normal
Possible Special Abilites (SA):
Haste (Red 13)
Health (Green 13)
Focus (Blue 13)
Imperial Staff
Two Handed Blunt
Physical Attack: 274
Magical Attack: 193
Attack Speed: Normal
Possible Special Abilites (SA):
Empower (Red 13)
MP Regeneration (Green 13)
Magic Hold (Blue 13)
Saint Spear
Pole/Spear
Physical Attack: 281
Magical Attack: 132
Attack Speed: Normal
Possible Special Abilites (SA):
Health (Red 13)
Guidance (Green 13)
Haste (Blue 13)
Shining Bow
Bow
Physical Attack: 581
Magical Attack: 132
Attack Speed: Slow
Possible Special Abilites (SA):
Cheap Shot (Red 13)
Focus (Green 13)
Critical Slow (Blue 13)
Tallum Blade*Dark Legion's Edge
Dual Swords
Physical Attack: 342
Magical Attack: 132
Attack Speed: Normal
Special Ability (SA) on +4:
+15% Maximum HP
+20% Maximum MP
+30% Maximum CP
A Grade Interlude Weapons
The Interlude A Grade weapons were included in the game within the update of a new hunting zone at the time called Primeval Isle and are stronger than the normal A Grade weapons, but the only way to get them in the official configuration is through the dwarven craft.
The recipes may be adquired through a quest called A Powerful Primeval Creature and the weapon parts through another quest called Rise and Fall of the Elroki Tribe. Both of them starts at the Primeval Isle Wharf on the NPCs Dinn and Singsing, whom will ask you to collect some quest itens from the Primavel Isle monsters, and when you come back with these itens they will give you the rewards.
Swords and blunts with a M. Atk. equal to 121 are fighter weapons, while the ones with higher M. Atk than that are magician weapons. Check all of their status and possible Special Abilities down below:
Barakiel Axe
Behemoth's Tuning Fork
Blunt
Physical Attack: 251
Magical Attack: 121
Attack Speed: Fast
Possible Special Abilites (SA):
Health (Red 12)
Haste (Green 12)
Focus (Blue 12)
Two Handed Blunt
Physical Attack: 305
Magical Attack: 121
Attack Speed: Normal
Possible Special Abilites (SA):
Focus (Red 12)
Health (Green 12)
Anger (Blue 12)
Cabrio's Hand
Daimon Crystal
Blunt
Physical Attack: 202
Magical Attack: 161
Attack Speed: Fast
Possible Special Abilites (SA):
Conversion (Red 12)
Mana Up (Green 12)
Magic Silence (Blue 12)
Two Handed Blunt
Physical Attack: 245
Magical Attack: 177
Attack Speed: Normal
Possible Special Abilites (SA):
Mana Up (Red 12)
Acumen (Green 12)
Magic Mental Shield (Blue 12)
Naga Storm
Shyeed's Bow
Dagger
Physical Attack: 220
Magical Attack: 121
Attack Speed: Very Fast
Possible Special Abilites (SA):
Focus (Red 12)
Critical Damage (Green 12)
Back Blow (Blue 12)
Bow
Physical Attack: 570
Magical Attack: 133
Attack Speed: Very Slow
Possible Special Abilites (SA):
Cheap Shot (Red 12)
Focus (Green 12)
Quick Recovery (Blue 12)
Sirra's Blade
Sobekk's Hurricane
Sword
Physical Attack: 251
Magical Attack: 121
Attack Speed: Fast
Possible Special Abilites (SA):
Haste (Red 12)
Health (Green 12)
Critical Poison (Blue 12)
Fists
Physical Attack: 305
Magical Attack: 121
Attack Speed: Normal
Possible Special Abilites (SA):
Haste (Red 12)
Rsk. Haste (Green 12)
Critical Drain (Blue 12)
Sword of Ipos
Themis's Tongue
Two Handed Sword
Physical Attack: 305
Magical Attack: 121
Attack Speed: Normal
Possible Special Abilites (SA):
Focus (Red 12)
Haste (Green 12)
Health (Blue 12)
Sword
Physical Attack: 202
Magical Attack: 161
Attack Speed: Fast
Possible Special Abilites (SA):
Mana Up (Red 12)
Magic Mental Shield (Green 12)
Magic Focus (Blue 12)
Tiphon's Spear
Pole/Spear
Physical Attack: 251
Magical Attack: 121
Attack Speed: Normal
Possible Special Abilites (SA):
Critical Stun (Red 12)
Towering Blow (Green 12)
Wild Blow (Blue 12)
Barakiel Axe
Blunt
Physical Attack: 251
Magical Attack: 121
Attack Speed: Fast
Possible Special Abilites (SA):
Health (Red 12)
Haste (Green 12)
Focus (Blue 12)
Behemoth's Tuning Fork
Two Handed Blunt
Physical Attack: 305
Magical Attack: 121
Attack Speed: Normal
Possible Special Abilites (SA):
Focus (Red 12)
Health (Green 12)
Anger (Blue 12)
Cabrio's Hand
Blunt
Physical Attack: 202
Magical Attack: 161
Attack Speed: Fast
Possible Special Abilites (SA):
Conversion (Red 12)
Mana Up (Green 12)
Magic Silence (Blue 12)
Daimon Crystal
Two Handed Blunt
Physical Attack: 245
Magical Attack: 177
Attack Speed: Normal
Possible Special Abilites (SA):
Mana Up (Red 12)
Acumen (Green 12)
Magic Mental Shield (Blue 12)
Naga Storm
Dagger
Physical Attack: 220
Magical Attack: 121
Attack Speed: Very Fast
Possible Special Abilites (SA):
Focus (Red 12)
Critical Damage (Green 12)
Back Blow (Blue 12)
Shyeed's Bow
Bow
Physical Attack: 570
Magical Attack: 133
Attack Speed: Very Slow
Possible Special Abilites (SA):
Cheap Shot (Red 12)
Focus (Green 12)
Quick Recovery (Blue 12)
Sirra's Blade
Sword
Physical Attack: 251
Magical Attack: 121
Attack Speed: Fast
Possible Special Abilites (SA):
Haste (Red 12)
Health (Green 12)
Critical Poison (Blue 12)
Sobekk's Hurricane
Fists
Physical Attack: 305
Magical Attack: 121
Attack Speed: Normal
Possible Special Abilites (SA):
Haste (Red 12)
Rsk. Haste (Green 12)
Critical Drain (Blue 12)
Sword of Ipos
Two Handed Sword
Physical Attack: 305
Magical Attack: 121
Attack Speed: Normal
Possible Special Abilites (SA):
Focus (Red 12)
Haste (Green 12)
Health (Blue 12)
Themis's Tongue
Sword
Physical Attack: 202
Magical Attack: 161
Attack Speed: Fast
Possible Special Abilites (SA):
Mana Up (Red 12)
Magic Mental Shield(Green 12)
Magic Focus (Blue 12)
Tiphon's Spear
Pole/Spear
Physical Attack: 251
Magical Attack: 121
Attack Speed: Normal
Possible Special Abilities (SA):
Critical Stun (Red 12)
Towering Blow (Green 12)
Wild Blow (Blue 12)
A Grade Weapons
The A Grade normal weapons have at least two options for each of the nine categories, and they can be obtained from normal drop of monsters, raid bosses or dwarven craft, but some of the weakest may also be obtained through the Fate's Whisper quest. Swords and blunts with a Magical Attack equal to 107 and 114 points are fighter weapons, while the ones with higher Magical Attack than that are magician weapons. Check their status and possible Special Abilities down below:
Blood Tornado
Bloody Orchid
Fists
Physical Attack: 259
Magical Attack: 107
Attack Speed: Normal
Possible Special Abilites (SA):
Haste (Red 11)
Focus (Green 11)
Anger (Blue 11)
Dagger
Physical Attack: 186
Magical Attack: 107
Attack Speed: Very Fast
Possible Special Abilites (SA):
Focus (Red 11)
Back Blow (Green 11)
Critical Bleed (Blue 11)
Branch of the Mother Tree
Carnage Bow
Two Handed Blunt
Physical Attack: 226
Magical Attack: 167
Attack Speed: Normal
Possible Special Abilites (SA):
Conversion (Red 12)
Magic Damage (Green 12)
Acumen (Blue 12)
Bow
Physical Attack: 440
Magical Attack: 107
Attack Speed: Slow
Possible Special Abilites (SA):
Light (Red 11)
Critical Bleed (Green 11)
Mana Up (Blue 11)
Damascus*Damascus
Damascus*Tallum Blade
Dual Swords
Physical Attack: 282
Magical Attack: 114
Attack Speed: Normal
Special Ability (SA) on +4:
+6 Accuracy
Dual Swords
Physical Attack: 305
Magical Attack: 121
Attack Speed: Normal
Special Ability (SA) on +4:
+8% Attack Speed
Dark Legion's Edge
Dasparion Staff
Sword
Physical Attack: 232
Magical Attack: 114
Attack Speed: Fast
Possible Special Abilites (SA):
Critical Damage (Red 12)
Health (Green 12)
Rsk. Focus (Blue 12)
Two Handed Blunt
Physical Attack: 207
Magical Attack: 157
Attack Speed: Normal
Possible Special Abilites (SA):
Mana Up (Red 11)
Conversion (Green 11)
Acumen (Blue 11)
Destroyer Hammer
Doom Crusher
Two Handed Blunt
Physical Attack: 259
Magical Attack: 107
Attack Speed: Normal
Possible Special Abilites (SA):
Health (Red 11)
Haste (Green 11)
Critical Drain (Blue 11)
Two Handed Blunt
Physical Attack: 282
Magical Attack: 114
Attack Speed: Normal
Possible Special Abilites (SA):
Health (Red 12)
Anger (Green 12)
Rsk. Haste (Blue 12)
Dragon Grinder
Dragon Slayer
Fists
Physical Attack: 282
Magical Attack: 114
Attack Speed: Normal
Possible Special Abilites (SA):
Rsk. Evasion (Red 12)
Guidance (Green 12)
Health (Blue 12)
Two Handed Sword
Physical Attack: 282
Magical Attack: 114
Attack Speed: Normal
Possible Special Abilities (SA):
Health (Red 12)
Critical Bleed (Green 12)
Critical Drain (Blue 12)
Elemental Sword
Elysian
Sword
Physical Attack: 170
Magical Attack: 143
Attack Speed: Fast
Possible Special Abilites (SA):
Magic Power (Red 11)
Magic Paralyze (Green 11)
Empower (Blue 11)
Blunt
Physical Attack: 232
Magical Attack: 114
Attack Speed: Fast
Possible Special Abilities (SA):
Health (Red 12)
Anger (Green 12)
Critical Drain (Blue 12)
Framing Dragon Skull
Halberd
Blunt
Physical Attack: 186
Magical Attack: 152
Attack Speed: Fast
Possible Special Abilites (SA):
Acumen (Red 12)
Magic Power (Green 12)
Magic Silence (Blue 12)
Spear
Physical Attack: 213
Magical Attack: 107
Attack Speed: Normal
Possible Special Abilities (SA):
Haste (Red 11)
Critical Stun (Green 11)
Towering Blow (Blue 11)
Keshanberk*Damascus
Keshanberk*Keshanberk
Dual Swords
Physical Attack: 275
Magical Attack: 112
Attack Speed: Normal
Special Ability (SA) on +4:
+25% Maximum HP
Dual Swords
Physical Attack: 259
Magical Attack: 107
Attack Speed: Normal
Special Ability (SA) on +4:
+8% Attack Speed
Infernal Master
Meteor Shower
Two Handed Sword
Physical Attack: 259
Magical Attack: 107
Attack Speed: Normal
Possible Special Abilites (SA):
Haste (Red 11)
Critical Damage (Green 11)
Focus (Blue 11)
Blunt
Physical Attack: 213
Magical Attack: 107
Attack Speed: Fast
Possible Special Abilities (SA):
Focus (Red 11)
Critical Bleed (Green 11)
Rsk. Haste (Blue 11)
Soul Bow
Soul Separator
Bow
Physical Attack: 528
Magical Attack: 125
Attack Speed: Very Slow
Possible Special Abilites (SA):
Cheap Shot (Red 12)
Quick Recovery (Green 12)
Critical Poison (Blue 12)
Dagger
Physical Attack: 203
Magical Attack: 114
Attack Speed: Very Fast
Possible Special Abilities (SA):
Guidance (Red 12)
Critical Damage (Green 12)
Rsk. Haste (Blue 12)
Spiritual Eye
Sword of Miracles
Blunt
Physical Attack: 170
Magical Attack: 143
Attack Speed: Fast
Possible Special Abilites (SA):
Mana Up (Red 11)
Magic Poison (Green 11)
Acumen (Blue 11)
Sword
Physical Attack: 186
Magical Attack: 152
Attack Speed: Fast
Possible Special Abilities (SA):
Magic Power (Red 12)
Magic Silence (Green 12)
Acumen (Blue 12)
Tallum Blade
Tallum Glaive
Sword
Physical Attack: 213
Magical Attack: 107
Attack Speed: Fast
Possible Special Abilites (SA):
Critical Poison (Red 11)
Haste (Green 11)
Anger (Blue 11)
Spear
Physical Attack: 232
Magical Attack: 114
Attack Speed: Normal
Possible Special Abilities (SA):
Guidance (Red 12)
Health (Green 12)
Towering Blow (Blue 12)
Blood Tornado
Fists
Physical Attack: 259
Magical Attack: 107
Attack Speed: Normal
Possible Special Abilites (SA):
Haste (Red 11)
Focus (Green 11)
Anger (Blue 11)
Bloody Orchid
Dagger
Physical Attack: 186
Magical Attack: 107
Attack Speed: Very Fast
Possible Special Abilites (SA):
Focus (Red 11)
Back Blow (Green 11)
Critical Bleed (Blue 11)
Branch of the Mother Tree
Two Handed Blunt
Physical Attack: 226
Magical Attack: 167
Attack Speed: Normal
Possible Special Abilites (SA):
Conversion (Red 12)
Magic Damage (Green 12)
Acumen (Blue 12)
Carnage Bow
Bow
Physical Attack: 440
Magical Attack: 107
Attack Speed: Slow
Possible Special Abilites (SA):
Light (Red 11)
Critical Bleed (Green 11)
Mana Up (Blue 11)
Damascus*Damascus
Dual Swords
Physical Attack: 282
Magical Attack: 114
Attack Speed: Normal
Special Ability (SA) on +4:
+6 Accuracy
Damascus*Tallum Blade
Dual Swords
Physical Attack: 305
Magical Attack: 121
Attack Speed: Normal
Special Ability (SA) on +4:
+8% Attack Speed
Dark Legion's Edge
Sword
Physical Attack: 232
Magical Attack: 114
Attack Speed: Fast
Possible Special Abilites (SA):
Critical Damage (Red 12)
Health (Green 12)
Rsk. Focus (Blue 12)
Dasparion Staff
Two Handed Blunt
Physical Attack: 207
Magical Attack: 157
Attack Speed: Normal
Possible Special Abilites (SA):
Mana Up (Red 11)
Conversion (Green 11)
Acumen (Blue 11)
Destroyer Hammer
Two Handed Blunt
Physical Attack: 259
Magical Attack: 107
Attack Speed: Normal
Possible Special Abilites (SA):
Health (Red 11)
Haste (Green 11)
Critical Drain (Blue 11)
Doom Crusher
Two Handed Blunt
Physical Attack: 282
Magical Attack: 114
Attack Speed: Normal
Possible Special Abilites (SA):
Health (Red 12)
Anger (Green 12)
Rsk. Haste (Blue 12)
Dragon Grinder
Fists
Physical Attack: 282
Magical Attack: 114
Attack Speed: Normal
Possible Special Abilites (SA):
Rsk. Evasion (Red 12)
Guidance (Green 12)
Health (Blue 12)
Dragon Slayer
Two Handed Sword
Physical Attack: 282
Magical Attack: 114
Attack Speed: Normal
Possible Special Abilities (SA):
Health (Red 12)
Critical Bleed (Green 12)
Critical Drain (Blue 12)
Elemental Sword
Sword
Physical Attack: 170
Magical Attack: 143
Attack Speed: Fast
Possible Special Abilites (SA):
Magic Power (Red 11)
Magic Paralyze (Green 11)
Empower (Blue 11)
Elysian
Blunt
Physical Attack: 232
Magical Attack: 114
Attack Speed: Fast
Possible Special Abilities (SA):
Health (Red 12)
Anger (Green 12)
Critical Drain (Blue 12)
Flaming Dragon Skull
Blunt
Physical Attack: 186
Magical Attack: 152
Attack Speed: Fast
Possible Special Abilites (SA):
Acumen (Red 12)
Magic Power (Green 12)
Magic Silence (Blue 12)
Halberd
Spear
Physical Attack: 213
Magical Attack: 107
Attack Speed: Normal
Possible Special Abilities (SA):
Haste (Red 11)
Critical Stun (Green 11)
Towering Blow (Blue 11)
Infernal Master
Two Handed Sword
Physical Attack: 259
Magical Attack: 107
Attack Speed: Normal
Possible Special Abilites (SA):
Haste (Red 11)
Critical Damage (Green 11)
Focus (Blue 11)
Keshanberk*Damascus
Dual Swords
Physical Attack: 275
Magical Attack: 112
Attack Speed: Normal
Special Ability (SA) on +4:
+25% Maximum HP
Keshanberk*Keshanberk
Dual Swords
Physical Attack: 259
Magical Attack: 107
Attack Speed: Normal
Special Ability (SA) on +4:
+8% Attack Speed
Meteor Shower
Blunt
Physical Attack: 213
Magical Attack: 107
Attack Speed: Fast
Possible Special Abilities (SA):
Focus (Red 11)
Critical Bleed (Green 11)
Rsk. Haste (Blue 11)
Soul Bow
Bow
Physical Attack: 528
Magical Attack: 125
Attack Speed: Very Slow
Possible Special Abilites (SA):
Cheap Shot (Red 12)
Quick Recovery (Green 12)
Critical Poison (Blue 12)
Soul Separator
Dagger
Physical Attack: 203
Magical Attack: 114
Attack Speed: Very Fast
Possible Special Abilities (SA):
Guidance (Red 12)
Critical Damage (Green 12)
Rsk. Haste (Blue 12)
Spiritual Eye
Blunt
Physical Attack: 170
Magical Attack: 143
Attack Speed: Fast
Possible Special Abilites (SA):
Mana Up (Red 11)
Magic Poison (Green 11)
Acumen (Blue 11)
Sword of Miracles
Sword
Physical Attack: 186
Magical Attack: 152
Attack Speed: Fast
Possible Special Abilities (SA):
Magic Power (Red 12)
Magic Silence (Green 12)
Acumen (Blue 12)
Tallum Blade
Sword
Physical Attack: 213
Magical Attack: 107
Attack Speed: Fast
Possible Special Abilites (SA):
Critical Poison (Red 11)
Haste (Green 11)
Anger (Blue 11)
Tallum Glaive
Spear
Physical Attack: 232
Magical Attack: 114
Attack Speed: Normal
Possible Special Abilities (SA):
Guidance (Red 12)
Health (Green 12)
Towering Blow (Blue 12)
B Grade Weapons
The B Grade weapons aren't very useful in the olympiad except by the staffs of buff that I showed you in another topic, so there's no reason to show all of them here.
C Grade Weapons