Jewellery
Jewels are very important against mage classes, because they are pretty much your magical defense itself, however, there are not many choices of them. We get two sets of A Grade jewels, one S Grade, and the epic jewels from epic raid bosses, which are the most difficult to obtain.
Besides the magical defense, the normal A and S grade jewels increases a little bit of maximum MP, being +117 MP for the Masjestic and +146 for the Tateossian set. For the olympiad you must use the Majestic set if the server is still just A Grade and the Tateossian set for the S Grade, if you don't have any epic jewels.
MAjestic Jewels
They might be dropped from a few mobs or raid bosses, but can also be crafted if you get the materials and resources. In all cases they come sealed, with less Magical Defense status, so you will need Ancient Adena to remove their seal and get the full status.
Tateossian Jewels
They might be dropped only from raid bosses, so sometimes it's easier crafting them, although the only way to get their recipe is through quests, being a little boring. If you manage to craft them, they will be created with a seal too, giving less Magical Defense status, so you will need Ancient Adena to remove their seal and get the full status.
Epic Raid Bosses Jewels
These are jewels that can be obtained only of their specific epic raid boss, and they give more status besides the Magical Defense and maximum MP, which is the same as the Tateossian set, even if some of them are B or A Grade.
There are eight jewels of eight different epic raid bosses, and these raid bosses are too strong for you to defeat them alone, so mostly it's needed at least two parties to kill them. They drop only one jewel, unsealed, when they drop it, because officially Core, Orfen and Queen Ant have 30% chance of dropping the jewel, but some servers prefer to increase the chance to 100% these days.
A few servers may put them in a GM Shop if it's a PvP server, so don't forget to check it. The lower grade ones must be enchanted with their specific enchant scroll, so the Ring of Queen Ant must be enchanted with Scroll Enchant Armors B Grade, while Ring of Core, Earring of Orfen and Frintezza's Necklace with Scroll Enchant Armors A Grade. Check all the jewels bonuses bellow:
Frintezza's Necklace (A)
Necklace of Valakas (S)
-10% All Skills Reuse, +10% Reflect Damage Effect, +15% Dark Resistance, +30% Sleep Resistance, +30% Stun/Shock Resistance, +30% Paralyze Resistance, +50% Poison and Bleed Resistance, +42 Maximum MP.
-10% All Skills Reuse, +10% Reflect Damage Effect, +4% Physical Attack, +8% Magical Attack, +100% Magical Critical Rate, +15% Fire Resistance, +80% Sleep Resistance, +445 Maximum HP, +42 Maximum MP.
Earring of Antharas (S)
Zaken's Earring (S)
-5% All Skills MP Consumption, +10% Heal Power Received, +6% Vampiric Rage Effect, +15% Earth Resistance, +60% Stun/Shock Resistance, +60% Debuffs Resistance, +80% Bleeding Resistance, +31 Maximum MP.
+10% Heal Power Received, +4% Vampiric Rage Effect, +40% Stun/Shock Resistance, +40% Debuffs Resistance, +60% Bleeding Resistance, +31 Maximum MP.
Ring of Baium (S)
Ring of Queen Ant (B)
+4% Casting Speed, +4% Attack Speed, +15% Physical Critical Damage (on skills works only for daggers), +2 Accuracy, +60% Hold Resistance, +80% Poison Resistance, +21 Maximum MP.
+15% Physical Critical Damage (on skills works only for daggers), +2 Accuracy, +40% Hold Resistance, +60% Poison Resistance, +21 Maximum MP.
Ring of Core (A)
Earring of Orfen (A)
+1 Accuracy, +40% Poison Resistance, +21 Maximum MP.
+6% Heal Power Received, +40% Bleeding Resistance, +31 Maximum MP.
Frintezza's Necklace (A)
-10% All Skills Reuse, +10% Reflect Damage Effect, +15% Dark Resistance, +30% Stun/Shock, Sleep and Paralyze Resistance, +50% Poison and Bleed Resistance.
Necklace of Valakas (S)
-10% All Skills Reuse, +10% Reflect Damage Effect, +4% Physical Attack, +8% Magical Attack, +100% Magical Critical Rate, +15% Fire Resistance, +80% Sleep Resistance, +445 Maximum HP, +42 Maximum MP.
Earring of Antharas (S)
-5% All Skills MP Consumption, +10% Heal Power Received, +6% Vampiric Rage Effect, +15% Earth Resistance, +60% Stun/Shock Resistance, +60% Debuffs Resistance, +80% Bleeding Resistance, +31 Maximum MP.
Zaken's Earring (S)
+10% Heal Power Received, +4% Vampiric Rage Effect, +40% Stun/Shock Resistance, +40% Debuffs Resistance, +60% Bleeding Resistance, +31 Maximum MP.
Ring of Baium (S)
+4% Casting Speed, +4% Attack Speed, +15% Physical Critical Damage (on skills works only for daggers), +2 Accuracy, +60% Hold Resistance, +80% Poison Resistance, +21 Maximum MP.
Ring of Queen Ant (B)
+15% Physical Critical Damage (on skills works only for daggers), +2 Accuracy, +40% Hold Resistance, +60% Poison Resistance, +21 Maximum MP.
Ring of Core (A)
+1 Accuracy, +40% Poison Resistance, +21 Maximum MP.
Earring of Orfen (S)