Skills Enchantment
The skills enchantment are one of the things that makes the most difference in the olympiad games, especially if it's a low rate server. To be able to enchant your skills you need to be at level 76+ and have the 3rd job transfer completed, then you must go to a specific Non-Player Character (NPC) according to your race and class, check which one in the list bellow:
- Human Warriors and Knights (Dreadnoughts, Duelists, Hell Knights and Phoenix Knights): Master Aiken, located in the Warrior Guild of Aden’s Town.
- Human Rogues (Adventurers and Sagittarius): Master Aren Athebaldt, located in the Warrior Guild of the Hunters Village.
- Human Wizards (Arcana Lords, Archmages and Soultakers): Magister Marina, located in the 2nd floor of the Ivory Tower.
- Human Clerics (Cardinals and Hierophants): Priest Vadin, located at The Einhasad Temple of Oren’s Town.
- Elven Knights (Eva’s Templars and Sword Muses): Master Sinden, located in the Warrior Guild of Aden’s Town.
- Elven Scouts (Moonlight Sentinels and Wind Riders): Master Stedmiel, located in the Warrior Guild of the Hunters Village.
- Elven Wizards (Elemental Masters and Mystic Muses): Majister Joan, located in the 3rd floor of the Ivory Tower.
- Elven Oracles (Eva’s Saints): Priest Egnos, located at The Einhasad Temple of Oren’s Town.
- Dark Elven Palus Knights (Shillien’s Templars and Spectral Dancers): Dark Knight Mordred, located in the Hardin’s Private Academy.
- Dark Elven Assassins (Ghost Hunters and Ghost Sentinels): Master Galadrid, located in the Hardin’s Private Academy.
- Dark Elven Wizards (Spectral Masters and Storm Screamers): Magister Ladd, located in the 4th floor of the Ivory Tower.
- Dark Elven Shillien’s Oracles (Shillien’s Saints): Masgister Anastia or Lich Kind Icarus, both located in the Hardin’s Private Academy.
- Orc Raiders and Monks (Grand Khavataris and Titans): Prefect Tazki, located in the Warrior Guild of Rune’s Township.
- Orc Shamans (Dominators and Doomcryers): Seer Mekara, located in the Mystic Guild of Rune’s Township.
- Dwarf Scavengers (Fortune Seekers): Warehouse Freightman Daisy and Warehouse Keepers Durin, Hugin and Lunin, all located in the Warehouse of Rune’s Township.
- Dwarf Artisans (Maestros): Blacksmith Vincenz, located in the Blacksmith of Rune’s Township.
Nowadays, some servers prefers to introduce the skill enchantment in some of their custom NPCs available in the main towns, so it's worth checking this if you don't want to be walking around.
Enchantment Success Rate
To start enchanting your skills, you will need Secret Book of Giants, and officially they are very hard to be obtained, in low rate servers you can only get them when completing your 3rd job quest (1 book only), through olympiad Noblesse Gate Passes, which we will talk about further, or being a castle lord, buying it through the Manor System.
The books are consumed only at the first level of enchantment, but it also consumes EXP and SP, and the value of points to be consumed increases when the skill level enchantment gets higher. Also, the success rate is increased when your character reaches 77 or 78, getting the maximum success rate at the level 78, and gradually decreasing when the skill enchantment succeeds.
Maximum success rate on 78 level: +1 (97%); +2 (95%); +3 (93%); +4 (92%); +5 (90%); +6 (88%); +7 (82%); +8 (80%); +9 (78%); +10 (40%); +11 (30%); +12 (20%); +13 (14%); +14 (10%); +15 (6%).
Some servers might have these rates changed, but these are the official ones, and there's no limit for the skill enchanting on interlude, however, you will hardly see more than a +15 enchantment , because the success chance is after this too low. You may enchant only 2nd job skills, and you are allowed to choose only one path from two to enchant a skill (some skills have only one path to go), being able to choose this at the first attempt. Pick the enchant path carefully, because it can only be changed if you break the enchantment, check the five paths next.
Power Enchantment
Skills enchanted with the power path get their final damage increased, and it doesn't matter if it's a physical or a magical skills. It's the most common enchantment used in the main damage skills, and some passive skills can get power enchantment too, increasing a bit more their main status.
Cost Enchantment
The function of this enchantment is to decrease the MP consumption of your skill, the value changes according to the skill, because the MP consumed by each skill is very different. Usually it's applied in skills with high MP cost, since the reduction is higher and more effective. It can also increases the skill efficiency, like power, success chance or duration, but what exactly this variable will increase changes a lot according to the skill.
Chance Enchantment
By applying this path, your stun, debuff or negative skill gets a higher working chance, it's very helpfull, especially if your class need these skills to work to get a good winning chance.
Time Enchantment
As the name says, it increases the time your skill last, but only buffs may recieve this enchantment, and it's a matter of seconds, in most skills +1 enchant level means 1 more second increased.
Recovery Enchantment