Item Skills Augmentation List

In the last topic we have seen the augmentation system and all the possible status that you may get, and on this one, I will show you all the possible Item Skills that are available in Lineage 2 Interlude. Unfortunately, I cannot tell you the exact value of them because it changes on every server. Also, the official configuration is one active plus one passive augment, both having the same status increase, but the active ones being only 2 minutes.

Nowdays, most servers keep it the same way, but changing the active ones duration to 20 minutes or more. There is another configuration where the actives increases more status than the passive ones, but when you remove the weapon correspoding to the active augment, the effects are gone, which makes the passive augments a little less useful.

Active Item Skills

Most item skills are the active ones, and they can be a buff, debuff, magical attacks, healing skills, and some others that doesn't have a single category. They need a small MP amount to be used, and are a very powerful asset. Since there is too many, I will separate them by categories, where they will be written on alphabetycal order, considering the english names, to get easier for you to understand what they do.

Active Buff Item Skills

Most buff augments increases your status by percentages, so you might want to use buff augments that increases a status that is already strong on your character. Buff augments doesn't work on your pet or summon, and can't be used on another character either.

  • Acrobatics: Increases the height you can jump without receiving damage from falling.
 
  • Agility: Increases your evasion/dodge.
 
  • Blessed Body: Increases your maximum HP.
 
  • Blessed Soul: Increases your maximum MP.
 
  • Celestial Shield: Temporarily gives you invincibility, usually 10 seconds. In most servers you can’t be healed while the effect lasts.
 
  • Cheer: Increases your maximum CP.
 
  • Clarity: Decreases MP consumption for all skills.
 
  • Duel Might: Increases your physical attack damage on PvP.
 
  • Empower: Increases your magical attack.
 
  • Focus: Increases your physical critical rate.
 
  • Guidance: Increases your accuracy.
 
  • Heal Empower: Increases the received healing power.
 
  • Iron Body: Increases your resistance against damage from falling.
 
  • Kiss of Eva: Increases your lung capacity underwater.
 
  • Magic Barrier: Increases your magical defense.
 
  • Mana Gain: Increases your MP regeneration rate.
 
  • Might: Increases your physical attack.
 
  • Music Clarity: Decreases MP consumption for dance and song skills.
 
  • Music Refresh: Decreases reuse time for dance and song skills.
 
  • Mystery Skill: Increases your head size.
 
  • Prayer: Increases the effectiveness of received healing power.
 
  • Reflect Damage: Increases your ability to reflect a normal physical damage (physical skills damage are excluded).
 
  • Refresh: Decreases reuse time for all skills.
 
  • Shield: Increases your physical defense.
 
  • Skill Clarity: Decreases MP consumption for physical skills.
 
  • Skill Refresh: Decreases reuse time for physical skills.
 
  • Spell Clarity: Decreases MP consumption for magical skills.
 
  • Spell Refresh: Decreases reuse time for magical skills.
 
  • Stealth: Blocks aggressive mode from monsters while decreases fighting abilities such as physical attack, physical/magical defense, accuracy and evasion.
 
  • Vampiric Rage: Increases the ability to restore HP from normal physical damage (physical skills damage are excluded).
 
  • Wild Magic: Increases your magical critical rate.

Active Debuff Item Skills

  • Doom: Temporarily blocks the use of all kinds of skills from your opponent.
 
  • Duel Weakness: Temporarily decreases your opponent’s physical attack damage on PvP.
 
  • Fear: Temporarily makes your opponent flee from you.
 
  • Hold: Temporarily holds your opponent stuck on the ground.
 
  • Medusa: Temporarily petrifies your opponent (he can’t receive any kind of damage, debuff or negative skill during the medusa effect).
 
  • Paralyze: Temporarily paralyzes your opponent.
 
  • Silence: Temporarily blocks the use of magical skills from your opponent.
 
  • Sleep: Temporarily puts your opponent in a immobilized state, the effects are removed if he receives any kind of damage, but you can use debuffs on him without worry.
 
  • Slow: Temporarily decreases your opponent’s speed.
 
  • Winter: Temporarily decreases your opponent’s attack speed.

Magical Active Item Skills

  • Aura Flare: Unleashes an aura attack on your opponent (no element). Power 110/level 10.
 
  • Aura Flare (AOE): Unleashes an aura attack on your surrounding opponents (no element). Power 55/level 10.
 
  • Hurricane: Unleashes a magical wind attack on your opponent. Power 110/level 10.
 
  • Hurricane (AOE): Unleashes a magical wind attack on your surrounding opponents. Power 55/level 10.
 
  • Hydro Blast: Unleashes a magical water attack on your opponent. Power 110/level 10.
 
  • Hydro Blast (AOE): Unleashes a magical water attack on your surrounding opponents. Power 55/level 10.
 
  • Mana Burn: Burns your opponent’s MP. Damage is calculated depending on your magical attack and your opponent’s magical defense combined with his maximum MP. Power 110/level 10.
 
  • Prominence: Unleashes a magical fire attack on your opponent. Power 110/level 10.
 
  • Prominence (AOE): Unleashes a magical fire attack on your surrounding opponents. Power 55/level 10.
 
  • Shadow Flare: Unleashes a magical dark attack on your opponent. Power 110/level 10.
 
  • Shadow Flare (AOE): Unleashes a magical dark attack on your surrounding opponents. Power 55/level 10.
 
  • Solar Flare: Unleashes a magical holy attack on your opponent. Power 110/level 10.
 
  • Solar Flare (AOE): Unleashes a magical holy attack on your surrounding opponents. Power 55/level 10.
 
  • Stone: Unleashes a magical earth attack on your opponent. Power 110/level 10.
 
  • Stone (AOE): Unleashes a magical earth attack on your surrounding opponents. Power 55/level 10.
 
  • Vampiric Touch: Unleashes a magical dark attack on your opponent that recovers a percentage of the damage inflicted as your own HP. Power 88/level 10.

Active Healing Item Skills

  • Battle Roar: Increases your maximum HP and also recovers the increased HP value.
 
  • Heal: Magically recovers a amount of your HP.
 
  • Recharge: Magically recovers a amount of your MP, but usually it’s not useful because the required MP is almost the same as the restored MP.
 
  • Ritual: Magically recovers a amount of your CP.

Other Active Item Skills

  • Agression: Changes your opponent’s target to yourself, or makes him come closer to give you an physical attack if he already has your target.
 
  • Bleed: Provokes a physical bleeding on your opponent.
 
  • Charm: Returns a monster in an aggressive mode to a peaceful mode, removing his will to attack.
 
  • Firework: Throws fireworks into the sky direction.
 
  • Large Firework: Throws large fireworks into the sky direction.
 
  • Music: Plays a song created by a melody maestro.
 
  • Party Recall: Teleports all the party members back to the nearest town or village.
 
  • Poison: Gives a magical poison on your opponent.
 
  • Recall: Teleports you back to the nearest town or village.
 
  • Resurrection: Resurrects a dead player and recovers some of his lost experience after death.
 
  • Stun: Temporarily gives your opponent a state of shock.
 
  • Trick: Instantily removes your opponent’s target and cancels the use of his current skill.
 
  • Unlock: Can open doors and chests. Success chance changes according to the door/chest level.

Passive Item Skills

Passive augment skills are very important, because you don't have to use activate or use anything for it to work, by the time you equip the weapon it will be working as it was a passive skill of your character, but it also gets removed when you remove the respective weapon. Since they work this way, only buffs are available as passive item skills, check which are they in this list:

  • Acrobatics: Increases the height you can jump without receiving damage from falling.
 
  • Agility: Increases your evasion/dodge.
 
  • Clarity: Decreases MP consumption for all skills.
 
  • Duel Might: Increases your physical attack damage on PvP.
 
  • Empower: Increases your magical attack.
 
  • Focus: Increases your physical critical rate.
 
  • Guidance: Increases your accuracy.
 
  • Heal Empower: Increases the received healing power.
 
  • Iron Body: Increases your resistance against damage from falling.
 
  • Kiss of Eva: Increases your lung capacity underwater.
 
  • Magic Barrier: Increases your magical defense.
 
  • Mana Gain: Increases your MP regeneration rate.
 
  • Might: Increases your physical attack.
 
  • Music Clarity: Decreases MP consumption for dance and song skills.
 
  • Prayer: Increases the effectiveness of reveived healing power.
 
  • Reflect Damage: Increases your ability to reflect a normal physical damage (physical skills damage are excluded).
 
  • Shield: Increases your physical defense.
 
  • Skill Clarity: Decreases MP consumption for physical skills.
 
  • Spell Clarity: Decreases MP consumption for magical skills.
 
  • Weight Limit: Increases the weight you can carry on your inventory.
 
  • Wild Magic: Increases your magical critical rate.

Chance Item Skills

Chance item skills aren't usually so helpful, depends on the working chance and the duration time, because it changes a lot according to the server configuration, but they can be if you don't have any other augment to use. There are four kinds of chance item skills, which are:

  • When you receive damage.
 
  • When you make physical damage (physical damage skills are excluded).
 
  • When you make physical critical damage.
 
  • When you make magical damage.

The working chance of these skills are usually around 5%, and when it is a debuff, you must also consider the debuff resistance of your opponent. Buffer skills and healing chance item skills are available only for when you receive damage, while all the others have the four kinds.

Buff Chance Item Skills

  • Agility: Has the chance of increasing your evasion/dodge when you take damage.
 
  • Blessed Body: Has the chance of increasing your maximum HP when you take damage.
 
  • Blessed Soul: Has the chance of increasing your maximum HP when you take damage.
 
  • Cheer: Has the chance of increasing your maximum CP when you take damage.
 
  • Duel Might: Has the chance of increasing your physical attack damage on PvP when you take damage.
 
  • Empower: Has the chance of increasing your magical attack when you take damage.
 
  • Focus: Has the chance of increaasing your physical critical rate when you take damage.
 
  • Guidance: Has the chance of increasing your accuracy when you take damage.
 
  • Magic Barrier: Has the chance of increasing your magical defense when you take damage.
 
  • Mana Gain: Has the chance of increasing your MP regeneration rate when you take damage.
 
  • Might: Has the chance of increasing your physical attack when you take damage.
 
  • Prayer: Has the chance of increasing the effectiveness from received healing power when you take damage.
 
  • Shield: Has the chance of increasing your physical defense when you take damage.
 
  • Wild Magic: Has the chance of increasing your magical critical rate when you take damage.

Debuff Chance Item Skills

  • Doom: Has the chance of temporarily blocks the use of all kinds of skills from your opponent when you take or give damage (physical, physical critical or magic damage).
 
  • Duel Weakness: Has the chance of temporarily decreases your opponent’s physical attack damage on PvP when you take or give damage (physical, physical critical or magic damage).
 
  • Fear: Has the chance of temporarily making your opponent flee from you when you take or give damage (physical, physical critical or magic damage).
 
  • Hold: Has the chance of temporarily hold your opponent stuck on the ground when you take or give damage (physical, physical critical or magic damage).
 
  • Medusa: Has the chance of temporarily petrify your opponent when you take or give damage (physical, physical critical or magic damage). He can’t receive any kind of damage, debuff or negative skill during the medusa effect.
 
  • Paralyze: Has the chance of temporarily paralyze your opponent when you take or give damage (physical, physical critical or magic damage).

  • Poison: Has the chance of temporarily poison your opponent when you take or give damage (physical, physical critical or magic damage).
 
  • Silence: Has the chance of temporarily blocks the use of magical skills from your opponent when you take or give damage (physical, physical critical or magic damage).
 
  • Sleep: Has the chance of temporarily putting your opponent in a immobilized state when you take or give damage (physical, physical critical or magic damage). The effects are removed if he receives any kind of damage, but you can use debuffs on him without worry.
 
  • Slow: Has the chance of temporarily decrease your opponent’s speed when you take or give damage (physical, physical critical or magic damage).
 
  • Winter: Has the chance of temporarily decrease your opponent’s attack speed when you take or give damage (physical, physical critical or magic damage).

Healing Chance Item Skills

  • Heal: Has the chance of recovering an amount of your HP when you take damage.
 
  • Recharge: Has the chance of recovering an amount of your MP when you take damage.
 
  • Ritual: Has the chance of recovering an amount of your CP when you take damage.

Other Chance Item Skills

  • Agression: Has the chance of changing your opponent’s target to yourself or making him come closer to give a physical attack if he already has your target when you take or give damage (physical, physical critical or magic damage).
 
  • Bleed: Has the chance of provoking a physical bleeding on your opponent when you take or give damage (physical, physical critical or magic damage).
 
  • Charm: Has the chance of returning a monster in an aggressive mode to a peaceful mode, removing his will to attack when you take damage.
 
  • Mana Burn: Has the chance of burning your opponent’s MP when you take or give damage (physical, physical critical or magic damage). Damage is calculated depending on your magical attack and your opponent’s magical defense plus his maximum MP.
 
  • Poison: Has the chance of giving a magical poison on your opponent when you take or give damage (physical, physical critical or magic damage).
 
  • Stun: Has the chance of giving your opponent a state of shock when you take or give damage (physical, physical critical or magic damage).

I know there are too many of them, but in time you will learn the best options for your class and the right use for it. Also sometimes you have to use what you got, because these skills aren't always so easy to obtain.

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