Clothing Sets

This is the most important thing you need to learn for going in the olympiad, wearing the right clothes at the right situation increases drastically your winning rate. If you watch any of my videos observing my clothes, you will see that I change it all the time, and the reason is their bonuses and status, which changes a lot depending on the clothing set you are wearing.

There are many clothing sets in the Lineage 2, but for the Interlude olympiad we use mostly the S and A Grade sets, so from lower grades I will show only the necessary ones. The clothing sets are separated in three divisions, being the Heavy Armors the ones with higher Physical Defense and life status, the Light Armors that has a middle Physical Defense with higher evasion rate and a few attack attributes, and the Robe ones that has the lowest Physical Defense, but focus on the magical status for magicians, like increasing MP, casting speed and Magical Attack.

Heavy armors are mostly used by tankers and fighter classes, except by dagger and archers, they usually wear the light armors, and the robe sets are most used by the magicians, whoever they may be used by fighters to start a fight with more MP sometimes too. These aren't rules, and in the olympiad we may use all the three kinds of set in a fight, so it's very ocasional depending on what you need at that moment, and of course your class too.

S Grade Clothing Sets

S grade clothing sets are the ones with strongest P. Def. and usually the hardest to get, but they are just three, being one of each division, check all their attributes bellow.

Major Arcana Robe Set

Light Draconic Set

Total P. Def.: 359

Total P. Def.: 442

+1 INT, +1 WIT, -2 MEN, +17% Magical Attack, -50% Chance of Cancelling Magic Skills Casting, +7 Speed, +50% Stun/Shock Resistance, +5759 Weight Limit.

+1 STR, +1 DEX, -2 CON, +4% Physical Attack, +4% Attack Speed, +289 Maximum MP, +5759 Weight Limit.

Imperial Crusader Heavy Set

Total P. Def.: 526

+2 STR, -2 DEX, +8% Physical Defense, +445 Maximum HP, +70% Hold and Sleep Resistance. +80% Poison and Bleed Resistance when combined with the Imperial Crusader Shield.

Major Arcana Robe Set

Total P. Def.: 359

+1 INT, +1 WIT, -2 MEN, +17% Magical Attack, -50% Chance of Cancelling Magic Skills Casting, +7 Speed, +50% Stun/Shock Resistance, +5759 Weight Limit.

Light Draconic Set

Total P. Def.: 442

+1 STR, +1 DEX, -2 CON, +4% Physical Attack, +4% Attack Speed, +289 Maximum MP, +5759 Weight Limit.

Imperial Crusader Heavy Set

Total P. Def.: 526

+2 STR, -2 DEX, +8% Physical Defense, +445 Maximum HP, +70% Hold and Sleep Resistance. +80% Poison and Bleed Resistance when combined with the Imperial Crusader Shield.

A Grade Clothing Sets

Here in the A Grade clothing sets we get a lot more options, being four sets for each division, by four different brands that are Dark Crystal, Tallum, Nightmare and Majestic sets. Pay attention that for sets with the same brand, there is only one helmet for the three divisions.

Dark Crystal Robe Set

Tallum Robe Set

Total P. Def.: 300

Total P. Def.: 300

+2 WIT, -2 MEN, +8% Physical Defense, +15% Casting Speed, +7 Speed, -30% Chance of Cancelling Magic Skills Casting, +50% Paralyze Resistance.

+2 WIT, -2 INT, +8% Magical Defense, +15% Casting Speed, +80% Poison and Bleed Resistance.

Nightmare Robe Set

Majestic Robe Set

Total P. Def.: 318

Total P. Def.: 318

+2 INT, -2 WIT, +8% Magical Attack, +4% MP Regeneration, +70% Sleep and Hold Resistance.

+1 MEN, -1 INT, +8% MP Regeneration, +240 Maximum MP, +15% Casting Speed, +50% Stun/Shock Resistance.

Light Dark Crystal Set

Light Tallum Set

Total P. Def.: 370

Total P. Def.: 370

+1 STR, -1 CON, +4% Physical Attack, +4% Attack Speed, +50% Paralyze Resistance.

+2 MEN, -2 WIT, +8% MP Regeneration, +222 Maximum MP, +80% Poison and Bleed Resistance.

Light Nightmare Set

Light Majestic Set

Total P. Def.: 391

Total P. Def.: 391

+1 DEX, -1 CON, +4% Magical Defense, +3% Vampiric Rage Effect (Recovers HP while doing normal physical damage), +70% Sleep and Hold Resistance.

+1 DEX, -1 CON, +8% Physical Attack with bow, +240 Maximum MP, +50% Stun/Shock Resistance, +5759 Weight Limit.

Dark Crystal Heavy Set

Tallum Heavy Set

Total P. Def.: 439

Total P. Def.: 439

+2 CON, -2 STR, +4% Heal Power Received, +50% Paralyze Resistance. +18% Shield Defense Rate when combined with the Dark Crystal Shield.

+2 STR, -2 CON, +8% Attack Speed, +80% Poison and Bleed Resistance, +5759 Weight Limit.

Nightmare Heavy Set

Majestic Heavy Set

Total P. Def.: 464

Total P. Def.: 464

+2 CON, -2 DEX, +4% Physical Attack, +70% Sleep and Hold Resistance. +5% Reflect Damage Effect (reflects only normal physical damage) when combined with the Nightmare Shield.

+2 STR, -2 CON, +4% Physical Attack, +3 Accuracy, +50% Stun/Shock Resistance.

Dark Crystal Robe Set

Total P. Def.: 300

+2 WIT, -2 MEN, +8% Physical Defense, +15% Casting Speed, +7 Speed, -30% Chance of Cancelling Magic Skills Casting, +50% Paralyze Resistance.

Tallum Robe Set

Total P. Def.: 300

+2 WIT, -2 INT, +8% Magical Defense, +15% Casting Speed, +80% Poison and Bleed Resistance.

Nightmare Robe Set

Total P. Def.: 318

+2 INT, -2 WIT, +8% Magical Attack, +4% MP Regeneration, +70% Sleep and Hold Resistance.

Majestic Robe Set

Total P. Def.: 318

+1 MEN, -1 INT, +8% MP Regeneration, +240 Maximum MP, +15% Casting Speed, +50% Stun/Shock Resistance.

Light Dark Crystal Set

Total P. Def.: 370

+1 STR, -1 CON, +4% Physical Attack, +4% Attack Speed, +50% Paralyze Resistance.

Light Tallum Set

Total P. Def.: 370

+2 MEN, -2 WIT, +8% MP Regeneration, +222 Maximum MP, +80% Poison and Bleed Resistance.

Light Nightmare Set

Total P. Def.: 391

+1 DEX, -1 CON, +4% Magical Defense, +3% Vampiric Rage Effect (Recovers HP while doing normal physical damage), +70% Sleep and Hold Resistance.

Light Majestic Set

Total P. Def.: 391

+1 DEX, -1 CON, +8% Physical Attack with bow, +240 Maximum MP, +50% Stun/Shock Resistance, +5759 Weight Limit.

Dark Crystal Heavy Set

Total P. Def.: 439

+2 CON, -2 STR, +4% Heal Power Received, +50% Paralyze Resistance. +18% Shield Defense Rate when combined with the Dark Crystal Shield.

Tallum Heavy Set

Total P. Def.: 439

+2 STR, -2 CON, +8% Attack Speed, +80% Poison and Bleed Resistance, +5759 Weight Limit.

Nightmare Heavy Set

Total P. Def.: 464

+2 CON, -2 DEX, +4% Physical Attack, +70% Sleep and Hold Resistance. +5% Reflect Damage Effect (reflects only normal physical damage) when combined with the Nightmare Shield.

Majestic Heavy Set

Total P. Def.: 464

+2 STR, -2 CON, +4% Physical Attack, +3 Accuracy, +50% Stun/Shock Resistance.

B Grade Clothing Sets

Most of the B Grade clothing sets aren't used in the olympiad, but there is four brands just as the A Grade sets, also having one set for each division. The four brands are Avadon, Blue Wolf, Doom and Zubei sets, and just like the A Grades, you must wear the same helmet for the three divisions. Unless it's a very low rate server, you won't need them, except by the Doom Heavy Set.

Doom Heavy Set

Total P. Def.: 424

+3 CON, -3 STR, +320 Maximum HP, Increased Breath Underwater. +24% Shield Defense Rate when combined with the Doom Shield.

Doom Heavy Set

Total P. Def.: 424

+3 CON, -3 STR, +320 Maximum HP, Increased Breath Underwater. +24% Shield Defense Rate when combined with the Doom Shield.

C Grade Clothing Sets

C Grade clothing sets are a little different, they have unique brands for different divisions, and some of them are completed with only two or three pieces. Still, the only one that you might want to use at the olympiad is the Plated Light set, if you are a fighter.

Light Plated Set

Total P. Def.: 276
(Gloves + Full Plate Helmet)

+4 STR, -1 CON.

Plated gets completed with chest, pants and boots only, gloves and helmet aren't needed.

Shields

Shields does't increase the physical defense itself, they decrease your evasion by -8 points, but give you the ability to completely or partially neutralize some physical attacks. The shield defense changes a lot from servers to server, and some skills can't be stopped by them, like a Triple Sonic Slash. Usually it works only against physical damage, but at some Java servers they might work against magical skills too, so it's something you should test where you play.

Warnings

The total Physical Defense value from these sets were calculated with them unsealed and without enchantment. It's purpose is only to compare their P. Def. between all of them, so this could give you a better understanding about their atributes. This value is only the sum of all parts, it doesn't mean it will increase exactly that, since there are other factors in a character's P. Def. calculation.

The set bonuses are applied only if all set pieces have been unsealed, also as you can see, the clothing sets gives a few basic status too, and to keep a certain balance, most of them also reduce the same value on another basic status, so be careful with this, because they influence a lot on your abilities. If you don't remember about what they do, check the list bellow:

  • STR (Strength): Increases your physical attack, physical skills critical rate and Skill Mastery chance for fighters.
 
  • INT (Intelligence): Increases your magical attack, success rate of curses/debuff skills (by increasing your M. Atk.) and Skill Mastery Chance for magicians and healers.
 
  • DEX (Dexterity): Increases your attack speed, physical critical rate, accuracy, evasion, speed, success rate of shield defense and blow skills (daggers). Since it increases your attack speed, it also reduces physical skills reuse time.
 
  • WIT (Wisdom): Increases your casting speed, magical critical chance, hold/slow debuffs resistance, and some curses resistance related with HP regeneration and HP regeneration rate, such as Seal of Disease and Scourge. Since it increases your casting speed, it also reduces magical skills reuse time.
 
  • CON (Constitution): Increases your maximum HP/CP, HP regeneration rate, stun, shock, and bleeding resistance, breath underwater and your weight limit.
 
  • MEN (Mentality): Increases your magical defense, maximum MP, MP recovery rate, poison/curses resistance and decreases the chance of your magical casting skills being interrupted.
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