Weapons
The weapons from Interlude are separated in nine categories besides the grades, and some of them are useful just for a few specific classes, because of the mastery skills, as you can see in this list:
- Blunts: These weapons are a very large arsenal, and there are weapons for fighters and magicians, so you must take a look on their P. Atk. and M. Atk. The fighter blunts have a low critical hit chance, so they are not such a good option in most fights, yet they are most used by Doomcryers, Maestros, Fortune Seekers, Phoenix Knights and Titans.
- Bows: They are the weapons with the highest physical damage, and their critical hit chance is very high too. Almost all classes needs them in the olympiad, but the only ones with the mastery bow skill are the Ghost Sentinels, Moonlight Sentinels and Sagittarius.
- Daggers: The knives, or daggers as we say in Lineage 2, have a low P. Atk. but good critical hit chance and very fast attack speed to compensate it. Only Adventurers, Ghost Hunters and Wind Riders have their mastery skill, but some buffer classes like Dominators, Doomcryers and Hierophants also needs them in the olympiad.
- Dual Swords: These weapons aren’t for many classes, but some may use it to get the advantage of their Special Ability, which may be good in some ocasions. Despite that, only Spectral Dancers and Duelists are masters on dual swords and can make good damage with it.
- Fists: This is a exclusive kind of weapon for the Grand Khavataris, they are very powerful and most of them have very good Special Abilities that helps this class, like critical stun and health.
- Poles/Spears: Spears in the olympiad are weapons that we use only for some special skills, and unless you are a Dreadnought, it’s not worth using it for normal damage, because their attack speed is a little slow. They are used by Dreadnoughts, Fortune Seekers, Maestros and Titans.
- Swords: Like blunt weapons, there are swords for fighters and for magicians, so you must take a look in their P. Atk. and M. Atk. Fighter swords have a good critical hit chance, but are worth using only on tankers like Eva’s Templars, Hell Knights, Phoenix Knights, Shillien’s Templars and Sword Singers.
- Two Handed Blunts: There are two handed blunts for both fighters and magicians too, and because they don’t allow you to use a shield, since it needs both hands to be wielded, they have a bigger P. Atk. and M. Atk. than the one handeds. The fighter two handed blunts are used only by Fortune Seekers, Maestros and Titans.
- Two Handed Swords: Just like the blunts, they also have a bigger P. Atk. and M. Atk. than the one handeds, but they are useless for magic, so they are used only by Titans.
S Grade Weapons

S grade weapons are the stronger ones in the world of Lineage 2 Interlude and they may be obtained by raid bosses drop or dwarven craft. The quests for their recipes are Gather the Flames, starting with Vulcan in the Forge of the Gods and Relics of the Old Empire, starting with the Ghost of Aventurer, in the Imperial Tomb, while the weapon parts can be spoiled from many different monsters. Check all of their status and possible Special Abilities down below:
Angel Slayer
Arcana Mace


Dagger
Physical Attack: 246
Magical Attack: 132
Attack Speed: Very Fast
Possible Special Abilites (SA):
Critical Damage (Red 13)
HP Drain (Green 13)
Haste (Blue 13)
Blunt
Physical Attack: 225
Magical Attack: 175
Attack Speed: Fast
Possible Special Abilites (SA):
Acumen (Red 13)
MP Regeneration (Green 13)
Mana Up (Blue 13)
Basalt Battlehammer
Demon Splinter


Blunt
Physical Attack: 281
Magical Attack: 132
Attack Speed: Fast
Possible Special Abilites (SA):
HP Drain (Red 13)
Health (Green 13)
HP Regeneration (Blue 13)
Fists
Physical Attack: 342
Magical Attack: 132
Attack Speed: Normal
Possible Special Abilites (SA):
Focus (Red 13)
Health (Green 13)
Critical Stun (Blue 13)
Draconic Bow
Dragon Hunter Axe


Bow
Physical Attack: 581
Magical Attack: 132
Attack Speed: Slow
Possible Special Abilites (SA):
Cheap Shot (Red 13)
Focus (Green 13)
Critical Slow (Blue 13)
Two Handed Blunt
Physical Attack: 342
Magical Attack: 132
Attack Speed: Normal
Possible Special Abilites (SA):
HP Regeneration (Red 13)
Health (Green 13)
HP Drain (Blue 13)
Forgotten Blade
Heaven's Divider


Sword
Physical Attack: 281
Magical Attack: 132
Attack Speed: Fast
Possible Special Abilites (SA):
Haste (Red 13)
Health (Green 13)
Focus (Blue 13)
Two Handed Sword
Physical Attack: 342
Magical Attack: 132
Attack Speed: Normal
Possible Special Abilites (SA):
Haste (Red 13)
Health (Green 13)
Focus (Blue 13)
Imperial Staff
Saint Spear


Two Handed Blunt
Physical Attack: 274
Magical Attack: 193
Attack Speed: Normal
Possible Special Abilites (SA):
Empower (Red 13)
MP Regeneration (Green 13)
Magic Hold (Blue 13)
Pole/Spear
Physical Attack: 281
Magical Attack: 132
Attack Speed: Normal
Possible Special Abilites (SA):
Health (Red 13)
Guidance (Green 13)
Haste (Blue 13)
Shining Bow
Tallum Blade*Dark Legion's Edge


Bow
Physical Attack: 581
Magical Attack: 132
Attack Speed: Slow
Possible Special Abilites (SA):
Cheap Shot (Red 13)
Focus (Green 13)
Critical Slow (Blue 13)
Dual Sword
Physical Attack: 342
Magical Attack: 132
Attack Speed: Normal
Special Ability (SA) on +4:
+15% Maximum HP
+20% Maximum MP
+30% Maximum CP
Angel Slayer

Dagger
Physical Attack: 246
Magical Attack: 132
Attack Speed: Very Fast
Possible Special Abilites (SA):
Critical Damage (Red 13)
Hp Drain (Green 13)
Haste (Blue 13)
Arcana Mace

Blunt
Physical Attack: 225
Magical Attack: 175
Attack Speed: Fast
Possible Special Abilites (SA):
Acumen (Red 13)
MP Regeneration (Green 13)
Mana Up (Blue 13)
Basalt Battlehammer

Blunt
Physical Attack: 281
Magical Attack: 132
Attack Speed: Fast
Possible Special Abilites (SA):
HP Drain (Red 13)
Health (Green 13)
HP Regeneration (Blue 13)
Demon Splinter

Fists
Physical Attack: 342
Magical Attack: 132
Attack Speed: Normal
Possible Special Abilites (SA):
Focus (Red 13)
Health (Green 13)
Critical Stun (Blue 13)
Draconic Bow

Bow
Physical Attack: 581
Magical Attack: 132
Attack Speed: Slow
Possible Special Abilites (SA):
Cheap Shot (Red 13)
Focus (Green 13)
Critical Slow (Blue 13)
Dragon Hunter Axe

Two Handed Blunt
Physical Attack: 342
Magical Attack: 132
Attack Speed: Normal
Possible Special Abilites (SA):
HP Regeneration (Red 13)
Health (Green 13)
HP Drain (Blue 13)
Forgotten Blade

Sword
Physical Attack: 281
Magical Attack: 132
Attack Speed: Fast
Possible Special Abilites (SA):
Haste (Red 13)
Health (Green 13)
Focus (Blue 13)
Heaven's Divider

Two Handed Sword
Physical Attack: 342
Magical Attack: 132
Attack Speed: Normal
Possible Special Abilites (SA):
Haste (Red 13)
Health (Green 13)
Focus (Blue 13)
Imperial Staff

Two Handed Blunt
Physical Attack: 274
Magical Attack: 193
Attack Speed: Normal
Possible Special Abilites (SA):
Empower (Red 13)
MP Regeneration (Green 13)
Magic Hold (Blue 13)
Saint Spear

Pole/Spear
Physical Attack: 281
Magical Attack: 132
Attack Speed: Normal
Possible Special Abilites (SA):
Health (Red 13)
Guidance (Green 13)
Haste (Blue 13)
Shining Bow

Bow
Physical Attack: 581
Magical Attack: 132
Attack Speed: Slow
Possible Special Abilites (SA):
Cheap Shot (Red 13)
Focus (Green 13)
Critical Slow (Blue 13)
Tallum Blade*Dark Legion's Edge

Dual Sword
Physical Attack: 342
Magical Attack: 132
Attack Speed: Normal
Special Ability (SA) on +4:
+15% Maximum HP
+20% Maximum MP
+30% Maximum CP
A Grade Interlude Weapons

The Interlude A Grade weapons were included in the game within the update of a new hunting zone at the time called Primeval Isle and are stronger than the normal A Grade weapons, but the only way to get them in the official configuration is through dwarven craft.
The recipes may be adquired through the quest called A Powerful Primeval Creature and the weapon parts through another quest called Rise and Fall of the Elroki Tribe. Both of them starts in the Primeval Isle Wharf on the NPCs Dinn and Singsing, whom will ask you to collect some quest itens from the Primavel Isle monsters, and when you come back with these itens they will give you the rewards.
Swords and blunts with a M. Atk. equal to 121 are fighter weapons, while the ones with higher M. Atk than that are magician weapons. Check all of their status and possible Special Abilities down below:
Barakiel Axe
Behemoth's Tuning Fork


Blunt
Physical Attack: 251
Magical Attack: 121
Attack Speed: Fast
Possible Special Abilites (SA):
Health (Red 12)
Haste (Green 12)
Focus (Blue 12)
Two Handed Blunt
Physical Attack: 305
Magical Attack: 121
Attack Speed: Normal
Possible Special Abilites (SA):
Focus (Red 12)
Health (Green 12)
Anger (Blue 12)
Cabrio's Hand
Daimon Crystal


Blunt
Physical Attack: 202
Magical Attack: 161
Attack Speed: Fast
Possible Special Abilites (SA):
Conversion (Red 12)
Mana Up (Green 12)
Magic Silence (Blue 12)
Two Handed Blunt
Physical Attack: 245
Magical Attack: 177
Attack Speed: Normal
Possible Special Abilites (SA):
Mana Up (Red 12)
Acumen (Green 12)
Magic Mental Shield (Blue 12)
Naga Storm
Shyeed's Bow


Dagger
Physical Attack: 220
Magical Attack: 121
Attack Speed: Very Fast
Possible Special Abilites (SA):
Focus (Red 12)
Critical Damage (Green 12)
Back Blow (Blue 12)
Bow
Physical Attack: 570
Magical Attack: 133
Attack Speed: Very Slow
Possible Special Abilites (SA):
Cheap Shot (Red 12)
Focus (Green 12)
Quick Recovery (Blue 12)
Sirra's Blade
Sobekk's Hurricane


Sword
Physical Attack: 251
Magical Attack: 121
Attack Speed: Fast
Possible Special Abilites (SA):
Haste (Red 12)
Health (Green 12)
Critical Poison (Blue 12)
Fists
Physical Attack: 305
Magical Attack: 121
Attack Speed: Normal
Possible Special Abilites (SA):
Haste (Red 12)
Rsk. Haste (Green 12)
Critical Drain (Blue 12)
Sword of Ipos
Themis's Tongue


Two Handed Sword
Physical Attack: 305
Magical Attack: 121
Attack Speed: Normal
Possible Special Abilites (SA):
Focus (Red 12)
Haste (Green 12)
Health (Blue 12)
Sword
Physical Attack: 202
Magical Attack: 161
Attack Speed: Fast
Possible Special Abilites (SA):
Mana Up (Red 12)
Magic Mental Shield (Green 12)
Magic Focus (Blue 12)
Tiphon's Spear

Pole/Spear
Physical Attack: 251
Magical Attack: 121
Attack Speed: Normal
Possible Special Abilites (SA):
Critical Stun (Red 12)
Towering Blow (Green 12)
Wild Blow (Blue 12)
Barakiel Axe

Blunt
Physical Attack: 251
Magical Attack: 121
Attack Speed: Fast
Possible Special Abilites (SA):
Health (Red 12)
Haste (Green 12)
Focus (Blue 12)
Behemoth's Tuning Fork

Two Handed Blunt
Physical Attack: 305
Magical Attack: 121
Attack Speed: Normal
Possible Special Abilites (SA):
Focus (Red 12)
Health (Green 12)
Anger (Blue 12)
Cabrio's Hand

Blunt
Physical Attack: 202
Magical Attack: 161
Attack Speed: Fast
Possible Special Abilites (SA):
Conversion (Red 12)
Mana Up (Green 12)
Magic Silence (Blue 12)
Daimon Crystal

Two Handed Blunt
Physical Attack: 245
Magical Attack: 177
Attack Speed: Normal
Possible Special Abilites (SA):
Mana Up (Red 12)
Acumen (Green 12)
Magic Mental Shield (Blue 12)
Naga Storm

Dagger
Physical Attack: 220
Magical Attack: 121
Attack Speed: Very Fast
Possible Special Abilites (SA):
Focus (Red 12)
Critical Damage (Green 12)
Back Blow (Blue 12)
Shyeed's Bow

Bow
Physical Attack: 570
Magical Attack: 133
Attack Speed: Very Slow
Possible Special Abilites (SA):
Cheap Shot (Red 12)
Focus (Green 12)
Quick Recovery (Blue 12)
Sirra's Blade

Sword
Physical Attack: 251
Magical Attack: 121
Attack Speed: Fast
Possible Special Abilites (SA):
Haste (Red 12)
Health (Green 12)
Critical Poison (Blue 12)
Sobekk's Hurricane

Fists
Physical Attack: 305
Magical Attack: 121
Attack Speed: Normal
Possible Special Abilites (SA):
Haste (Red 12)
Rsk. Haste (Green 12)
Critical Drain (Blue 12)
Sword of Ipos

Two Handed Sword
Physical Attack: 305
Magical Attack: 121
Attack Speed: Normal
Possible Special Abilites (SA):
Focus (Red 12)
Haste (Green 12)
Health (Blue 12)
Themis's Tongue

Sword
Physical Attack: 202
Magical Attack: 161
Attack Speed: Fast
Possible Special Abilites (SA):
Mana Up (Red 12)
Magic Mental Shield(Green 12)
Magic Focus (Blue 12)
Tiphon's Spear

Pole/Spear
Physical Attack: 251
Magical Attack: 121
Attack Speed: Normal
Possible Special Abilities (SA):
Critical Stun (Red 12)
Towering Blow (Green 12)
Wild Blow (Blue 12)
A Grade Weapons

A Grade normal weapons have at least two options for each of the nine categories, and they can be obtained from normal drop, raid bosses or dwarven craft, but some of the weakest may also be obtained through the Fate's Whisper quest. Swords and blunts with a M. Atk. equal to 107 and 114 points are fighter weapons, while the ones with higher M. Atk than that are magician weapons. You can see all of their status and possible Special Abilities down below:
Blood Tornado
Bloody Orchid


Fists
Physical Attack: 259
Magical Attack: 107
Attack Speed: Normal
Possible Special Abilites (SA):
Haste (Red 11)
Focus (Green 11)
Anger (Blue 11)
Dagger
Physical Attack: 186
Magical Attack: 107
Attack Speed: Very Fast
Possible Special Abilites (SA):
Focus (Red 11)
Back Blow (Green 11)
Critical Bleed (Blue 11)
Branch of the Mother Tree
Carnage Bow


Two Handed Blunt
Physical Attack: 226
Magical Attack: 167
Attack Speed: Normal
Possible Special Abilites (SA):
Conversion (Red 12)
Magic Damage (Green 12)
Acumen (Blue 12)
Bow
Physical Attack: 440
Magical Attack: 107
Attack Speed: Slow
Possible Special Abilites (SA):
Light (Red 11)
Critical Bleed (Green 11)
Mana Up (Blue 11)
Damascus*Damascus
Damascus*Tallum Blade


Dual Sword
Physical Attack: 282
Magical Attack: 114
Attack Speed: Normal
Special Ability (SA) on +4:
+6 Accuracy
Dual Sword
Physical Attack: 305
Magical Attack: 121
Attack Speed: Normal
Special Ability (SA) on +4:
+8% Attack Speed
Dark Legion's Edge
Dasparion Staff


Sword
Physical Attack: 232
Magical Attack: 114
Attack Speed: Fast
Possible Special Abilites (SA):
Critical Damage (Red 12)
Health (Green 12)
Rsk. Focus (Blue 12)
Two Handed Blunt
Physical Attack: 207
Magical Attack: 157
Attack Speed: Normal
Possible Special Abilites (SA):
Mana Up (Red 11)
Conversion (Green 11)
Acumen (Blue 11)
Destroyer Hammer
Doom Crusher


Two Handed Blunt
Physical Attack: 259
Magical Attack: 107
Attack Speed: Normal
Possible Special Abilites (SA):
Health (Red 11)
Haste (Green 11)
Critical Drain (Blue 11)
Two Handed Blunt
Physical Attack: 282
Magical Attack: 114
Attack Speed: Normal
Possible Special Abilites (SA):
Health (Red 12)
Anger (Green 12)
Rsk. Haste (Blue 12)
Dragon Grinder
Dragon Slayer


Fists
Physical Attack: 282
Magical Attack: 114
Attack Speed: Normal
Possible Special Abilites (SA):
Rsk. Evasion (Red 12)
Guidance (Green 12)
Health (Blue 12)
Two Handed Sword
Physical Attack: 282
Magical Attack: 114
Attack Speed: Normal
Possible Special Abilities (SA):
Health (Red 12)
Critical Bleed (Green 12)
Critical Drain (Blue 12)
Elemental Sword
Elysian


Sword
Physical Attack: 170
Magical Attack: 143
Attack Speed: Fast
Possible Special Abilites (SA):
Magic Power (Red 11)
Magic Paralyze (Green 11)
Empower (Blue 11)
Blunt
Physical Attack: 232
Magical Attack: 114
Attack Speed: Fast
Possible Special Abilities (SA):
Health (Red 12)
Anger (Green 12)
Critical Drain (Blue 12)
Framing Dragon Skull
Halberd


Blunt
Physical Attack: 186
Magical Attack: 152
Attack Speed: Fast
Possible Special Abilites (SA):
Acumen (Red 12)
Magic Power (Green 12)
Magic Silence (Blue 12)
Spear
Physical Attack: 213
Magical Attack: 107
Attack Speed: Normal
Possible Special Abilities (SA):
Haste (Red 11)
Critical Stun (Green 11)
Towering Blow (Blue 11)
Keshanberk*Damascus
Keshanberk*Keshanberk


Dual Sword
Physical Attack: 275
Magical Attack: 112
Attack Speed: Normal
Special Ability (SA) on +4:
+25% Maximum HP
Dual Sword
Physical Attack: 259
Magical Attack: 107
Attack Speed: Normal
Special Ability (SA) on +4:
+8% Attack Speed
Infernal Master
Meteor Shower


Two Handed Sword
Physical Attack: 259
Magical Attack: 107
Attack Speed: Normal
Possible Special Abilites (SA):
Haste (Red 11)
Critical Damage (Green 11)
Focus (Blue 11)
Blunt
Physical Attack: 213
Magical Attack: 107
Attack Speed: Fast
Possible Special Abilities (SA):
Focus (Red 11)
Critical Bleed (Green 11)
Rsk. Haste (Blue 11)
Soul Bow
Soul Separator


Bow
Physical Attack: 528
Magical Attack: 125
Attack Speed: Very Slow
Possible Special Abilites (SA):
Cheap Shot (Red 12)
Quick Recovery (Green 12)
Critical Poison (Blue 12)
Dagger
Physical Attack: 203
Magical Attack: 114
Attack Speed: Very Fast
Possible Special Abilities (SA):
Guidance (Red 12)
Critical Damage (Green 12)
Rsk. Haste (Blue 12)
Spiritual Eye
Sword of Miracles


Blunt
Physical Attack: 170
Magical Attack: 143
Attack Speed: Fast
Possible Special Abilites (SA):
Mana Up (Red 11)
Magic Poison (Green 11)
Acumen (Blue 11)
Sword
Physical Attack: 186
Magical Attack: 152
Attack Speed: Fast
Possible Special Abilities (SA):
Magic Power (Red 12)
Magic Silence (Green 12)
Acumen (Blue 12)
Tallum Blade
Tallum Glaive


Sword
Physical Attack: 213
Magical Attack: 107
Attack Speed: Fast
Possible Special Abilites (SA):
Critical Poison (Red 11)
Haste (Green 11)
Anger (Blue 11)
Spear
Physical Attack: 232
Magical Attack: 114
Attack Speed: Normal
Possible Special Abilities (SA):
Guidance (Red 12)
Health (Green 12)
Towering Blow (Blue 12)
Blood Tornado

Fists
Physical Attack: 259
Magical Attack: 107
Attack Speed: Normal
Possible Special Abilites (SA):
Haste (Red 11)
Focus (Green 11)
Anger (Blue 11)
Bloody Orchid

Dagger
Physical Attack: 186
Magical Attack: 107
Attack Speed: Very Fast
Possible Special Abilites (SA):
Focus (Red 11)
Back Blow (Green 11)
Critical Bleed (Blue 11)
Branch of the Mother Tree

Two Handed Blunt
Physical Attack: 226
Magical Attack: 167
Attack Speed: Normal
Possible Special Abilites (SA):
Conversion (Red 12)
Magic Damage (Green 12)
Acumen (Blue 12)
Carnage Bow

Bow
Physical Attack: 440
Magical Attack: 107
Attack Speed: Slow
Possible Special Abilites (SA):
Light (Red 11)
Critical Bleed (Green 11)
Mana Up (Blue 11)
Damascus*Damascus

Dual Sword
Physical Attack: 282
Magical Attack: 114
Attack Speed: Normal
Special Ability (SA) on +4:
+6 Accuracy
Damascus*Tallum Blade

Dual Sword
Physical Attack: 305
Magical Attack: 121
Attack Speed: Normal
Special Ability (SA) on +4:
+8% Attack Speed
Dark Legion's Edge

Sword
Physical Attack: 232
Magical Attack: 114
Attack Speed: Fast
Possible Special Abilites (SA):
Critical Damage (Red 12)
Health (Green 12)
Rsk. Focus (Blue 12)
Dasparion Staff

Two Handed Blunt
Physical Attack: 207
Magical Attack: 157
Attack Speed: Normal
Possible Special Abilites (SA):
Mana Up (Red 11)
Conversion (Green 11)
Acumen (Blue 11)
Destroyer Hammer

Two Handed Blunt
Physical Attack: 259
Magical Attack: 107
Attack Speed: Normal
Possible Special Abilites (SA):
Health (Red 11)
Haste (Green 11)
Critical Drain (Blue 11)
Doom Crusher

Two Handed Blunt
Physical Attack: 282
Magical Attack: 114
Attack Speed: Normal
Possible Special Abilites (SA):
Health (Red 12)
Anger (Green 12)
Rsk. Haste (Blue 12)
Dragon Grinder

Fists
Physical Attack: 282
Magical Attack: 114
Attack Speed: Normal
Possible Special Abilites (SA):
Rsk. Evasion (Red 12)
Guidance (Green 12)
Health (Blue 12)
Dragon Slayer

Two Handed Sword
Physical Attack: 282
Magical Attack: 114
Attack Speed: Normal
Possible Special Abilities (SA):
Health (Red 12)
Critical Bleed (Green 12)
Critical Drain (Blue 12)
Elemental Sword

Sword
Physical Attack: 170
Magical Attack: 143
Attack Speed: Fast
Possible Special Abilites (SA):
Magic Power (Red 11)
Magic Paralyze (Green 11)
Empower (Blue 11)
Elysian

Blunt
Physical Attack: 232
Magical Attack: 114
Attack Speed: Fast
Possible Special Abilities (SA):
Health (Red 12)
Anger (Green 12)
Critical Drain (Blue 12)
Flaming Dragon Skull

Blunt
Physical Attack: 186
Magical Attack: 152
Attack Speed: Fast
Possible Special Abilites (SA):
Acumen (Red 12)
Magic Power (Green 12)
Magic Silence (Blue 12)
Halberd

Spear
Physical Attack: 213
Magical Attack: 107
Attack Speed: Normal
Possible Special Abilities (SA):
Haste (Red 11)
Critical Stun (Green 11)
Towering Blow (Blue 11)
Infernal Master

Two Handed Sword
Physical Attack: 259
Magical Attack: 107
Attack Speed: Normal
Possible Special Abilites (SA):
Haste (Red 11)
Critical Damage (Green 11)
Focus (Blue 11)
Keshanberk*Damascus

Dual Sword
Physical Attack: 275
Magical Attack: 112
Attack Speed: Normal
Special Ability (SA) on +4:
+25% Maximum HP
Keshanberk*Keshanberk

Dual Sword
Physical Attack: 259
Magical Attack: 107
Attack Speed: Normal
Special Ability (SA) on +4:
+8% Attack Speed
Meteor Shower

Blunt
Physical Attack: 213
Magical Attack: 107
Attack Speed: Fast
Possible Special Abilities (SA):
Focus (Red 11)
Critical Bleed (Green 11)
Rsk. Haste (Blue 11)
Soul Bow

Bow
Physical Attack: 528
Magical Attack: 125
Attack Speed: Very Slow
Possible Special Abilites (SA):
Cheap Shot (Red 12)
Quick Recovery (Green 12)
Critical Poison (Blue 12)
Soul Separator

Dagger
Physical Attack: 203
Magical Attack: 114
Attack Speed: Very Fast
Possible Special Abilities (SA):
Guidance (Red 12)
Critical Damage (Green 12)
Rsk. Haste (Blue 12)
Spiritual Eye

Blunt
Physical Attack: 170
Magical Attack: 143
Attack Speed: Fast
Possible Special Abilites (SA):
Mana Up (Red 11)
Magic Poison (Green 11)
Acumen (Blue 11)
Sword of Miracles

Sword
Physical Attack: 186
Magical Attack: 152
Attack Speed: Fast
Possible Special Abilities (SA):
Magic Power (Red 12)
Magic Silence (Green 12)
Acumen (Blue 12)
Tallum Blade

Sword
Physical Attack: 213
Magical Attack: 107
Attack Speed: Fast
Possible Special Abilites (SA):
Critical Poison (Red 11)
Haste (Green 11)
Anger (Blue 11)
Tallum Glaive

Spear
Physical Attack: 232
Magical Attack: 114
Attack Speed: Normal
Possible Special Abilities (SA):
Guidance (Red 12)
Health (Green 12)
Towering Blow (Blue 12)
B Grade Weapons

The B Grade weapons aren't very useful in the olympiad except by the staffs of buff that I showed you in another topic, so there's no reason to show all of them here.
C Grade Weapons
