Races and Classes Definition

When you log into the game, that's the window you will see if you press the keys Alt + T, now we will see what is each one of these status and atributes.
Starting by the left side, on top, you can see your title (possible to edit only by being a noblesse or having a clan), your nickname, and your current clan. Then comes your level followed by your class (duelist in my case), and your status in the Lineage II society, which we won't be talking here, since there are a few of them.
In the list bellow you can see all the other status and atributes, their meaning and what they are usefull for:
- CP (Combat Points): These points are usefull only in a PvP combat, including olympiad. Whenever another player gives you some damage, your CP points are the first to go down, before reaching your HP.
- HP (Health Points): They are the indicator of how close to death or defeat you are against a monster or a player, so be carefull, because when your HP reachs 0, you’re dead. Some skills also consume them for being used or to keep them activated.
- MP (Mana Points): Mana points are consumed when using skills, being them physical or magical skills, almost all of them have some MP consumption, even if it is a very small amount. You will need to learn how to control these points very well in the olympiad with some classes, especially if you’re going to play as a mage.
- Exp (Experience): This is the percentage you are from the next level in your character, being 80 the maximum level in the Interlude Chronicle from Lineage 2.
- SP (Skill Points): In the old days, these points were used to learn new skills for your character when leveling up, but now almost all the Lineage 2 servers have been coming with auto learn skills without using them, so they will be usefull only for the skills enchantment, which we will be talking about in another session.
Combat Status
- P. Atk. (Physical Attack): It’s your power when making damage with physical attacks, like a sword or a bow, or with physical skills from the fighter classes, although it’s not applied for the blow skills from a dagger, which we’ll talk about in another topic. Your final damage will be calculated by the game considering also the Physical Defense from your opponent.
- M. Atk. (Magical Attack): It’s your power when making damage with magical skills, being one of the most important status for the mages, except for healers, because it’s not applied for the healing skills. Your final damage will be calculated by the game considering also the Magical Defense from your opponent.
- P. Def. (Physical Defense): This is your character’s defense when receiving a physical damage, like an arrow, a hit from a sword, or some physical skill from your opponent. Your P. Def. depends a lot on your class and the clothing set you will be using, which’s why it’s important for you to learn how to use the right cothing set and at the right time, especially inside the olympiad.
- M. Def. (Magical Defense): This is your character’s defense when receiving a magical damage, like a Frost Bolt (many monster have this skill), a Prominence from a Sorcerer, or any kind of skill from a mage. Your M. Def. depends on your equipped jewellery, and here we usually don’t have many choices, especially when you reach S Grade equipment, where you can use only a Tateossian Jewellery set or Epic Bosses jewels, which we will be talking about further.
- Accuracy: It’s the chance your character has of making a physical damage in your opponent, like when you shot an arrow or try a hit with a sword, so it’s important only for the fighters classes. The game calculates if your damage is going to work or not based on your opponent’s evasion, so if you have 120 of accuracy and your opponent has 125 of evasion, there’s a small chance that your hit will miss, but if he has like 110 of evasion, your missing chances are very low.
- Evasion: It’s the chance your character has of evading a physical damage, like an arrow or a hit from a sword. Your evasion, as your P. Def., depends a lot on your class and your clothing set, and the characters with a higher evasion chance are the ones using light clothing sets, such as Archers and Daggers. You need to be careful, because the evasion does not aply for the damage of physical skills, so there are cases that you’ll need a bigger P. Def. and others that you’ll need more evasion, also, when you have a shield equipped, your evasion will be reduced by 8 points.
- Crit. Rate (Critical Rate): Another chance status, which tells you the chance of your physical attack doing a critical damage on your opponent, being twice your normal damage without any buffs or Epic Jewels. This value has a limit of 500 points in almost all of the Interlude Servers, and despite it’s telling you about a chance, it’s not shown as a percentage. This has nothing to deal with the physical and magical skills critical rate, unfurtunatelly we don’t get access to this information in the Interlude Chronicle.
- Speed: This is your movement speed, and it commands basically how much you run, depending a lot on your class and clothing set. There are many buffs and debuffs that can change this value, and this is very important for you to learn if you’re going to play the olympiads. It affects also the speed to pick up things from the ground, and usually it has a limit of 250 points, but you will hardly get to this, unless if you have a Strider to ride.
- Atk. Spd. (Attack Speed): One of the most important attributes for the fighters, the attack speed is the speed between each one of your physical attacks and skills. It’s so important because if don’t have a good attack speed, then hardly you will make enough damage to win your opponent, but be aware that each class has a different attack speed rate, and some physical skills also have a slower attack speed time. It also decreases the physical skills reuse time.
- Casting Spd. (Casting Speed): Just as the Atk. Spd. is important for the fighters, the casting speed is very important for the magicians and healers. It’s the speed between each one of your magical habilities, being a magical attack, a curse, or a heal, and just as the fighters, each class has it’s own casting speed, and some magical habilities have a slower casting speed time. It also decreases the magical skills reuse time.
Basic Status
- STR (Strength): Increases your physical attack, physical skills critical rate and Skill Mastery chance for fighters.
- INT (Intelligence): Increases your magical attack, success rate of curses/debuff skills (by increasing your M. Atk.) and Skill Mastery Chance for magicians and healers.
- DEX (Dexterity): Increases your attack speed, physical critical rate, accuracy, evasion, speed, success rate of shield defense and blow skills (daggers). By increasing your attack speed it reduces physical skills reuse time.
- WIT (Wisdom): Increases your casting speed, magical critical chance, hold/slow debuffs resistance, and some curses resistance related with HP regeneration and HP regeneration rate, such as Seal of Disease and Scourge. By increasing your casting speed it reduces magical skills reuse time.
- CON (Constitution): Increases your maximum HP/CP, HP regeneration rate, stun, shock, and bleeding resistance, breath underwater and your weight limit.
- MEN (Mentality): Increases your magical defense, maximum MP, MP recovery rate, poison/curses resistance and decreases the chance of your magical casting skills being interrupted.
The basic status points are changed based on your race and initial path (fighter or magician). For example, an Archmage have these initial points different than a Mystic Muse, because the first one is a human mage and the second one is an elf mage, but we’ll be talking more about this in the Dyes and Symbols topic.
Social Status
- Karma: This is a value that appears after you killing a player that was not engaged in a PvP fight, the only two ways to get rid of it is killing monsters with your level or higher to earn XP, or dieing enough times untill it comes to zero, but be careful, because if you have more than 5 PKs, there’s a chance of dropping a few itens from your inventory.
- PvP/PK (Player vs Player/Players Killed): It’s a score with the number of players that you have defeated in combat (PvP), or you have killed in cold blood (PK).
- Eval. Score (Evaluation Score): This is the score of recommendations that you have received, the more you have, bluer your nickname will be, but there’s a limit of 255 recommendations, and you lose 10 of them everyday untill it comes to zero again, also losing your nickname color.
- Rec. Remaining (Recommendations Remaining): These are the total recommendations you have left to give to the other players. Everyday you get 9 and you can’t give more than one to the same player in that day.